AI Insights · Timothy · January 2022
Performance of Top 5 2D Realistic Games in Europe Q4 2021
In Q4 2021, the top 5 2D realistic games in Europe showed varied trends in weekly downloads, revenue, and active users, with notable peaks and declines across different metrics.
In Q4 2021, the performance of the top 5 2D realistic games in Europe on a unified platform demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Evony from TOP GAMES INC. saw a significant peak in weekly revenue towards the end of December, reaching approximately $1.2M. Weekly downloads fluctuated, starting at around 280K at the end of September and dipping to 147K by mid-December before rising again to 215K in the last week of December. Weekly active users also showed a similar pattern, starting at 1.08M and ending the quarter at 934K.
Guns of Glory: Lost Island by FunPlus International AG experienced a steady weekly revenue, fluctuating around $800K to $1M, peaking at $1M in early October. Downloads remained relatively stable, with minor fluctuations, starting at 26K and ending the quarter at 36K. Weekly active users saw a slight decline from 185K to 159K.
June’s Journey: Hidden Objects from wooga showed an upward trend in weekly revenue, peaking at $918K in mid-December. Weekly downloads followed a similar trend, starting at 76K and peaking at 73K in the last week of December. Weekly active users fluctuated slightly, starting at 1.37M and ending at 1.4M.
Mafia City: War of Underworld by Phantix Games experienced an increase in weekly revenue towards the end of the quarter, peaking at $833K in the week of December 20. Weekly downloads showed a notable rise, starting at 89K and peaking at 119K in the last week of December. Weekly active users showed a consistent trend, starting at 513K and ending at 510K.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED maintained a steady weekly revenue, peaking at $788K in late November. Weekly downloads saw a steady increase, starting at 44K and peaking at 66K in the last week of December. Weekly active users remained relatively stable, starting at 425K and ending at 454K.
For more detailed insights and trends, visit Sensor Tower.